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	<title>Comments on: Microsoft Surface / Not For Us Normal Folk</title>
	<link>http://kitsunenoir.com/blog/2007/05/30/microsoft-surface/</link>
	<description>Eat. Drink. Design.</description>
	<pubDate>Thu, 28 Aug 2008 05:12:44 +0000</pubDate>
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		<title>By: matt</title>
		<link>http://kitsunenoir.com/blog/2007/05/30/microsoft-surface/#comment-321</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Mon, 04 Jun 2007 16:16:32 +0000</pubDate>
		<guid>http://kitsunenoir.com/blog/2007/05/30/microsoft-surface/#comment-321</guid>
		<description>while we do laugh as microsoft stumbles from marketing to blunder to marketing blunder, we also have to remember one essential thing: they have more money than god. while the first iteration of their products never work--they are either aimed at the wrong market group, are built like crap, or have the computing power of your grandmother's sewing machine--the fifth iteration will run well, hit the target market segment, and be compatible--in a buggy kind of way--with every other microsoft product out there. they can afford to make these mistakes. for example, i give you the original x-box. the first one sucked,had crappy games, and hit 10% in the market. however, now we see kids waiting in line for the x-box 360 shipments. just give them the time to bring the pricepoint down on this item, and you may one day own a console allowing you to push away the files currently not in use, physically drag-and-drop pieces of art from one places to another, and topographically re-arrange designs or layers on any piece you are working on. 

i think the amazing thing about the entire microsoft consumer-product-line process is really its juxtaposition to apple's, which designs well the first time around, and manages to market so well as to have created a consumer icon with over 90% market share.</description>
		<content:encoded><![CDATA[<p>while we do laugh as microsoft stumbles from marketing to blunder to marketing blunder, we also have to remember one essential thing: they have more money than god. while the first iteration of their products never work&#8211;they are either aimed at the wrong market group, are built like crap, or have the computing power of your grandmother&#8217;s sewing machine&#8211;the fifth iteration will run well, hit the target market segment, and be compatible&#8211;in a buggy kind of way&#8211;with every other microsoft product out there. they can afford to make these mistakes. for example, i give you the original x-box. the first one sucked,had crappy games, and hit 10% in the market. however, now we see kids waiting in line for the x-box 360 shipments. just give them the time to bring the pricepoint down on this item, and you may one day own a console allowing you to push away the files currently not in use, physically drag-and-drop pieces of art from one places to another, and topographically re-arrange designs or layers on any piece you are working on. </p>
<p>i think the amazing thing about the entire microsoft consumer-product-line process is really its juxtaposition to apple&#8217;s, which designs well the first time around, and manages to market so well as to have created a consumer icon with over 90% market share.</p>
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		<title>By: eric</title>
		<link>http://kitsunenoir.com/blog/2007/05/30/microsoft-surface/#comment-282</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Wed, 30 May 2007 21:49:25 +0000</pubDate>
		<guid>http://kitsunenoir.com/blog/2007/05/30/microsoft-surface/#comment-282</guid>
		<description>classic.</description>
		<content:encoded><![CDATA[<p>classic.</p>
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